
Once you find and build these you’ll unlock playable Pixar characters which is a personal highlight of mine. You’ll also find Pixar themed ‘family builds’ situated around Municiberg and New Urbem which require you to collect a number of bricks before carrying out a small tapping mini-game to build a special set piece. Mini-games to play such as races and many, many collectables to find. Combined, the two districts offer up a huge amount of content to keep you busy. All of this equates to a section of the game that feels quite fun!Īs you complete more of the story you’ll unlock New Urbem, an extension to the open-world area. It’s also during these moments that you can start to play like a genuine superhero even more so when completing menial tasks for citizens such as saving a cat from a tree. You can hear dogs barking in the distance, sirens from cops cars whizzing down the network of streets and you can even pick up parts of the conversation of passers-by. The city itself is also surprisingly atmospheric. This open-world segment is very similar to games like Spider-Man 2 or Grand Theft Auto (minus the hookers and drugs) in that you can explore at your own leisure and help residents in trouble. Once you’ve completed the first level you’ll gain access to Municiberg, a small open-world city which is the saving grace of the game. It’s a standard running, jumping platformer with basic combat elements. These frequent issues are enough to be of annoyance but between them, the game plays fine. The game merely prompted me to switch characters and in most of these cases all I had to do was press, or hold, a button but because I wasn’t in the exact position the action wasn’t triggered. There were also moments in the game where I wasn’t entirely sure what I needed to do to progress. The usual suspects of dodgy camera placement and finicky character movement rear their ugly heads. Playing the game isn’t without its problems either. I must digress that I am a 28-year-old bitter gamer so this humour probably doesn’t wear as thin for the game’s target audience. Some of LEGO’s signature charm does still shine through the mediocrity but there’s only so many times you can laugh at a random farmyard animal making an appearance midscene.

That’s not to say the game is all bad, though. LEGO games were much more charming when none of the characters spoke but the same could be said about real-life I guess.
LEGO THE INCREDIBLES ROSTER MOVIE
This new standard of voiced LEGO characters, unfortunately, makes the game feel all too familiar to the shovelware movie games that plagued the video game market last generation.
LEGO THE INCREDIBLES ROSTER SERIES
Utilising characters for their unique abilities is a tried and tested formula for LEGO games but it does resonate a little more with a series so heavily focused on family.Įach mission thereafter focusses on a key scene, or scenes, from both films with fully voice-acted cutscenes sandwiching the gameplay. Elastigirl uses her flexibility to access otherwise inaccessible areas and Violet can use her ability to create an orb in which Dash can enter to activate a mechanism that requires both speed and a bubble, for some reason. Mr Incredible uses his strength to move large obstacles. During this level, you’ll take control of all members of the Parr family making use of their unique abilities to complete the many puzzles dotted throughout. If you’re familiar with either film you’ll already know that the game opens up with the fight against The Underminer and it serves as a great introduction to the game. It’s an odd choice to open the game with the sequel but presumably, they want to catch the Incredibles 2 hype as it releases in cinema. The game begins at the start of The Incredibles 2 which coincidentally is the end of the first film. LEGO The Incredibles follows the new age LEGO game formula with a more or less beat for beat adaptation of both films, save the odd comedic twist. It’s worth noting now that I’ve yet to see The Incredibles 2 so the following statement is based on how the original set of levels play out.

Why am I likening LEGO The Incredibles to a 13-course meal? I’ve not got a clue but it’s an accurate analogy nonetheless. Unfortunately, these 12 pieces are bereft of flavour but the free-roaming dessert that follows makes it a little more palatable. LEGO The Incredibles digitally legofies the events of both films, serving them up in 12 bite-sized pieces for easy consumption. We’ve been waiting 14 long years for a sequel to Pixar’s The Incredibles and now that it’s finally here it’s also received the LEGO game treatment.
